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Lords of the realm 2 advanced farming
Lords of the realm 2 advanced farming





lords of the realm 2 advanced farming

Per the formula a county of 165 peasants and no castle taxed at 7% would generate revenues of: Tax revenue = population x 3.2 x tax rate x castle multiplier / 100%

lords of the realm 2 advanced farming

Tax formula: Use the following to determine tax revenue available (round down to the nearest crown.)

lords of the realm 2 advanced farming

The following are not needed immediately, but they will be important later. It would take a long time for 165 peasants to generate this much value. Add your initial 100 crowns and you have assets equivalent to 4060 crowns, primarily in the form of reclaimed fields. 10 sacks of grain are worth 20 crowns 50 wood is worth 50 crowns 50 iron is 50 crowns and 50 stone is worth 100 crowns. The four fields would each require 800 units of labor to reclaim, so their total value is 4 x 800 = 3,200 even though they can't be sold. The 165 peasants have a nominal economic output of 165 crowns/season.Ĥ5 cattle are worth 12 crowns each, 540 crowns total. So 1 labor unit per season = 1 crown per season. This is how much a peasant can produce each season of wood, iron, or stone in a 100% efficient industry, based on the sales price to the merchant. To do this we will define the base unit of peasant labor as 1 crown per season per peasant.

lords of the realm 2 advanced farming

Let's look at the value of each of these assets based on the crowns received selling resources to a merchant. (Rarely the cattle number will differ slightly based on a turn zero weather effect.) Other factions begin with more population, perhaps 250 total based on the "greatest noble" displays. On the hardest level you will begin with 45 cattle, four reclaimed fields of average fertility, 100 crowns, 10 sacks of grain, 50 of each resource (wood, stone, iron), and 165 peasants of average health with 47 happiness. This is best accomplished by converting to a primarily grain based economy, because it is the most labor efficient and productive. Maximizing economic output will give you an edge. To win you need to grow your population and economy as quickly as possible so that you can build an army before another faction can invade. Here are some of the topics I intend to cover: Since I've never seen the economics explained in full detail, I am posting what I have learned here. I have examined the economics of the game to determine what the optimal strategy is to win on "impossible" with all of the hardest difficulty settings (weak county, advanced farming, armies eat, no castle, 100 crowns money, no army, no weapons.) Having done that, I now find it easy to win on this level.







Lords of the realm 2 advanced farming